Hey guys, just wanted to give a heads up that over the past couple of days Eric and I have come to the conclusion that WidowShade (my special branch of ShaderLink) is not going to be used for this, mainly due to the fact that one cannot declare output parameters for AOV (or as best as I can understand from what Eric has said), which of course is something we are looking for. Shrimp on the other hand has the ability built in already but just requires to change the output names to Shrimp's parameters.
So I am not sure about the future of WidowShade itself, I have already talked to the original author and I am going to send him the code modifications I have done, including the nodes.
Shrimps header file structure needs to be changed though slightly, which would mean I would have to edit each node that uses the file rsl_shrimp_shadingmodels.h. The file name itself seems to be too long (?) for Blender to handle…. not sure why (I thought UNIX file names can be long but maybe not Blender????)……….. either way this means a special version of Shrimp will be made on my local machine, not something many should worry about regarding shading past the development stage, all one needs is the right header files. However if anyone is interested in co-developing shaders it is required that you have this special version. Let me know if anyone wants it :) I am trying to get the shading pipeline down now so that it is not a huge complication later on when I need things to go smoothly as possible.
Either way I am back now, getting back into the swing of things, working as much as possible and enjoying my new house. Now that I have the net again I will be busting my ass this summer on Widow so hopefully by the end of the year this will be done and released to the masses.