Pipeline

Project Widow Pipeline Notes

This document is to help the workflow between parties involved with Project Widow. This is not a how to guide, nor is this intended as a rule book. There are certain instances where there should be rules and in those instances it will be mentioned however there will not be any reprimanding or anything of that nature. This is simply just to help the process from point A to point Z. Most of this document will be updated as this project gets more involved and progress is made, each stage will be worked on and documented here, from modeling to final render.

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Widow Pipeline

I am simplifying the Blender to RenderMan pipeline into 'Widow Pipeline' for this instance, though it is still officially called "Blender to RenderMan".

  • The Blender to RenderMan pipeline is being tested for the first time in this short.
  • This is being done over the internet, when this pipeline was designed almost 4 years ago this was not anticipated at the time so that brings up some very interesting issues.
  • To date there have not been a group collaboration using this either, at least not to my knowledge, maybe it has in a professional environment for in house work but we have not heard about it yet.
  • What else can be improved? What can make the whole process work better?
  • Other people have expressed interest in using this for their own purposes in the future. This gives us a chance to stress test this so that they are aware of the methods, complexity and potential problems.

So far the pipeline has performed quite well considering that the majority of this pipeline test has not been done before on this scale. Procedures that can be improved, already ideas have been added as well as removed from the pipeline.


Stage 1.

  • Model Construction (near final)
  • Storyboard Final (near final)
  • R+D (ongoing)
  • Shader Development (ongoing)
  • Texture Creation (%50??)
  • Testing (Pipeline, Aqsis) (ongoing)

Stage 2.

  • Set Design (started)
  • Blocking Camera Angles
  • Animation
  • Shading
  • Lighting
  • FX (includes cloth and web effects)

Stage 3.

  • Clean up RIB??
  • Final Frame Render in 1080p HD resolution (1920x1080)

Stage 4.

  • Post Composite
  • Frame Sequences to Video
  • Video Editing (sequencing the shots and adding the final audio tracks)
  • Create final video for distribution (torrent, YouTube, Vimeo)

-TedG

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